Epgp lootmaster how does it work
Home Explore Login Signup. Successfully reported this slideshow. We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime. Bank and Epgp Lootmaster. Upcoming SlideShare. Like this presentation? Why not share! Embed Size px. Start on. Show related SlideShares at end. WordPress Shortcode. Next SlideShares.
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Empath Up! Views Total views. Actions Shares. No notes for slide. Bank and Epgp Lootmaster 1. Presented by: Maxwellhouse 2. Welcome members of the board of education here at the School of Pwnography.
I am your current Guild Treasurer Maxwellhouse and this is going to be a detailed presentation of information on our Bank Policies and a simplified understanding of our looting system of EPGP Lootmaster. I tend to be a anal person when it comes down to my organization of the guild bank that I manage.
Therefore trialists will only see "Need" or Pass" in their dialog. The item numbers are 'internal' numbers Warcraft uses to identify an item. You can fairly easy find what number the item is: 1 Go to WoWhead. For example; the item on my wishlist is The Turning Tide. The item number is for The Turning Tide. If you want multiple items in one list, use a semicolon ; to seperate them. It makes it easier to verify if you entered the correct numbers. EPGPLoot2 notifies you if it made a decision based on the rules you've set.
Finally, are you planning to support it in patch 6. We found 2 problems and looking for help. Hey, I don't know if anyone is still using this one instead of the EPGPlootmaster, but my guild and me are. We have a problem with giving the loot in case at least 1 person needed or minor upgraded the item, because the addon then show it's undecided.
This started happening after they've put in the "all realms" patch, so about a month ago. There are no errors in the officer notes, so I'm kinda lost with what can I do here. Is it possible to fix this or do we have to go for the other addon? Working on it. For some reason I can't get it to build a release version via Curse.
Figuring out what is happening. Hopefully a version will be up soon! Nope, you can't have a list of raiders not in a guild. The reason for this is that it makes use of EPGP dkp reloaded which stores the priorities in guildnotes. Having a separate list introduces all kinds of inconsistencies because the values need syncing between each raid. Something that is not required when using guildnotes. CurseForge Register Sign In. Download Latest File.
X Table of Contents. What does it do? Masterlooter in action This dialog shows the masterlooter popup. Raider settings Raiders can set a couple of preferences, these are mainly to increase the speed of the looting. Auto pass unusable. Automatically pass on items you cannot use. Masterlooter settings Raiderrank The lowest rank where full lootrules apply- anything below this rank uses trialist rules. Free For All Roll items Items all players can roll to; for example bags.
What are these itemnumbers used in the preferences? Last edited by voidfel : Jun 4, Rollback Post to Revision RollBack. This should be fixed with 3. A more complete rewrite of the addon is in the plans, it's already showing its age. Seems it worked now! Will this addon be maintained for 5. It is also much more flexible than zero sum since it doesn't require a specific balance point sum to be equal to zero for example.
As such points can be awarded for almost anything without any taxation or over complicating the system see below.
Also another problem with zero sum is the random value of each boss. A boss kill is a boss kill and the effort to kill it is the same no matter if it happened to drop 1 or 2 epics. With zero sum since the amount of effort points the members get is proportional to the loot dropped which is definitely not representing fairly the effort each member puts in the guild.
Clearly each guild can choose to use any combination or even come out with its own point assignment of the above points. This is solely left to the guild management, as it is out of the scope of the core of the system and is also the case with many popular loot systems. The decay can be set by the guild master it can also be disabled if it is set to zero. Because of the fact that EP decays over time, we can use a simple metric to estimate attendance: Min EPs.
This is arguably a better measure than attendance, as attendance is a somewhat loose criterion: if a member came to a raid for 1 hour only and the rest were in it for 4, do they all count as the attended the raid? Since EP measures the effort of each member, having a Min EP puts the cut-off at an effort point which will work both for new members and old members. An old member that is idle for a long time will loose EPs gradually so she might get lower than Min EPs which makes her ineligible for loot.
A new member starts with EP equal to zero so he needs to attend some raids in order to get his EP above Min EP to be eligible for loot. Another way to combat people with 0 GP skyrocketing on the PR meters trials or inactive members that just became active is with Base GP. Effective GP will never go below X. Using Base GP has a major ramification:. The GP value is computed using the item level and the equipping slot of each item as follows:.
Just giving some examples, using the above formula gives the following GP values for the following items mainly priest items. As you can see this model of assigning values to items, scales well between rare and epic items alike. In the above list there are blue items that are of better quality than epics and their GP value correctly models this fact. Let us look at an example. Also assume that member A attends all raids, member B and C only 2 out 3.
Notice that the when GP is 0 when computing PR we take it as 1. The standings will look as follows:. In the second raid all participate so the next to receive loot is C and lets say that B receives loot as well member B is tied with member A so they roll :.
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